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Edmonds / Shoreline Locations

Registration is handled through our partners

Additional themes and locations available here

City

Camp LocationCamp ThemeCamp DatesCamp TimeCamp TypeCost*Register Code
Edmonds Frances Anderson

3... 2... 1...
Blast Off!  

/ Lunch / 
Detective Science

7/23 - 7/27 9:00 - 4:00 Full Day 

 

$365 R

$419 NR

Register

6575  
Edmonds Frances Anderson 3... 2... 1...
Blast Off! 
7/23 - 7/27 9:00 - Noon Half Day 

$203 R

$233 NR

Register

6573 
Edmonds Frances Anderson Detective Science7/23 - 7/27 1:00 - 4:00 Half Day 

$203 R

$233 NR

Register

6574 
Shoreline Dale Turner YMCASuper Science Sampler  8/20 - 8/24 9:00 - 12:00 Half Day  Visit YMCA

Register

N/A


  


Themes for these locations include:

 

3... 2... 1... Blast Off! - NEW for 2018
Step into the shoes of a rocket scientist as we discover the fundamentals of rocket design, building, propulsion and the physics of flight. We'll explore the science of areodynamics as we build and test the performance of paper airplanes. As we prepare for "Launch Day," we'll focus on the concepts involved in launching and recovering different types of rockets. Children will build and take-home their own Mad Science SkyBlaster Rocket. --Best for children entering 1st through 6th grade 

 

 

Detective Science - NEW for 2017!
Join the Mad Science Bureau of Investigation as we discover clues, analyze evidence, connect the dots and solve the crime. Are detectives really scientists in disguise? Using the power of observation – and their nifty Inspecti-Kit – our young detectives will identify clues and collect evidence from fingerprints to trash. They’ll discover the skills necessary to be a crime scene lab technician and learn that proper analysis and correct conclusions are critical to solving the crime scene puzzle! 
--Best for children entering 2nd through 6th grade who are able to read and write.

 

Super Science Sampler (formerly Science in Motion)
Science comes in all shapes and sizes and we'll examine a few during this hands-on expedition. Become an engineer and build bridges, domes, cubes, and pyramids. Assemble and control pulleys, levers, catapults, and simple machines. Use chemistry to make your own sidewalk chalk and crystal gardens. Become an ornithologist and discover the unique characteristics of birds!
--Best for children entering 1st through 6th grade

 

 

 

Mad Science offers seven exciting week-long camps.

For additional themes and locations, click here.

 


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